local SignalConst = {
  --
  EVENT_USER_ACTIVE_UI = "EVENT_USER_ACTIVE_UI",
  EVENT_USER_CLOSE_UI = "EVENT_USER_CLOSE_UI",
  EVENT_USER_SKILL_CLICK = "EVENT_USER_SKILL_CLICK",
  EVENT_FIGHT_ENTITY_DIE = "EVENT_FIGHT_ENTITY_DIE",
  EVENT_USER_BLOOD_UPDATE = "EVENT_USER_BLOOD_UPDATE",
  --  战斗事件
  EVENT_ROUND_BEGIN_BUFF = "EVENT_ROUND_BEGIN_BUFF",
  EVENT_ROUND_END_BUFF = "EVENT_ROUND_END_BUFF",
  EVENT_ACTION_BEGIN_BUFF = "EVENT_ACTION_BEGIN_BUFF",
  EVENT_ACTION_END_BUFF = "EVENT_ACTION_END_BUFF",
  EVENT_FIGHT_ROUND_BEGIN = "EVENT_FIGHT_ROUND_BEGIN",
  EVENT_FIGHT_ACTION_BEFORE = "EVENT_FIGHT_ACTION_BEFORE",
  EVENT_FIGHT_ACTION_AFTER = "EVENT_FIGHT_ACTION_AFTER",
  EVENT_FIGHT_ATTACK_BEFORE = "EVENT_FIGHT_ATTACK_BEFREO",
  EVENT_FIGHT_ATTACK = "EVENT_FIGHT_ATTACK",
  EVENT_FIGHT_ATTACK_AFTER = "EVENT_FIGHT_ATTACK_AFTER",
  --
  EVENT_FIGHT_HURT_TEXT = "EVENT_FIGHT_HURT_TEXT",
  EVENT_DESTROY_HURT_TEXT = "EVENT_DESTROY_HURT_TEXT",
  --
  EVENT_TRIGGER_STORY = "EVENT_TRIGGER_STORY",
  EVENT_FIGHT_REPORT_DISPATCH = "EVENT_FIGHT_REPORT_DISPATCH",
  EVENT_FIGHT_NEXT = "EVENT_FIGHT_NEXT",
  EVENT_ACTOR_UPDATE_BLOOD = "EVENT_ACTOR_UPDATE_BLOOD",
  --
  EVENT_SKILL_ATTACK_BEFORE = "EVENT_SKILL_ATTACK_BEFORE",
  EVENT_SKILL_ATTACK_AFTER = "EVENT_SKILL_ATTACK_AFTER",
  EVENT_SKILL_ATTACK_END = "EVENT_SKILL_ATTACK_END",
  --
  EVENT_MAIL_NOTIFY = "EVENT_MAIL_NOTIFY",
  EVENT_MAIL_GET_ALL = "EVENT_MAIL_GET_ALL",
  --
  EVENT_USER_FLUSH_DATA = "EVENT_USER_FLUSH_DATA",
  EVENT_USER_REGISTER_SUCCESS = "EVENT_USER_REGISTER_SUCCESS",
  --
  EVENT_EQUIPMENT_UP_SUCCESS = "EVENT_EQUIPMENT_UP_SUCCESS",
  EVENT_EQUIPMENT_ADD_SUCCESS = "EVENT_EQUIPMENT_ADD_SUCCESS",
  EVENT_HERO_ADD_BATTLE_SUCCESS = "EVENT_HERO_ADD_BATTLE_SUCCESS",
  EVENT_HERO_UN_BATTLE_SUCCESS = "EVENT_HERO_UN_BATTLE_SUCCESS",
  EVENT_HERO_CHANGE_BATTLE_SUCCESS = "EVENT_HERO_CHANGE_BATTLE_SUCCESS",
  --
  EVENT_RES_USE_SUCCES = "EVENT_RES_USE_SUCCES",
  EVENT_ENTER_FIGHT = "EVENT_ENTER_FIGHT",
  EVENT_EXIT_FIGHT = "EVENT_EXIT_FIGHT",
  EVENT_RECEIVE_USER_SKILL = "EVENT_RECEIVE_USER_SKILL",
  EVENT_REQUEST_USER_SKILL = "EVENT_REQUEST_USER_SKILL",
  --
  EVENT_SEE_FIGHT_ENTITY_ATTR = "EVENT_SEE_FIGHT_ENTITY_ATTR",
  --
  EVENT_NPC_TRIGGER_ADD = "EVENT_NPC_TRIGGER_ADD",
  EVENT_NPC_TRIGGER_REMOVE = "EVENT_NPC_TRIGGER_REMOVE",
  --
  EVENT_ROUND_BEGIN = "EVENT_ROUND_BEGIN",
  EVENT_ENTITY_SHEILD_BROKEN = "EVENT_ENTITY_SHEILD_BROKEN",
  EVENT_SKILL_RELEASE = "EVENT_SKILL_RELEASE",
  EVENT_ENTITY_HURT = "EVENT_ENTITY_HURT",
  EVENT_ENTITY_ATTACK = "EVENT_ENTITY_ATTACK",
  EVENT_ENTITY_HURT_TIME = "EVENT_ENTITY_HURT_TIME",
  --
  EVENT_MAGICKEY_EQUIP_SUCCESS = "EVENT_MAGICKEY_EQUIP_SUCCESS",
  EVENT_MAGICKEY_UPGRADE_SUCCESS = "EVENT_MAGICKEY_UPGRADE_SUCCESS",
  EVENT_MAGICKEY_CLEAR_SUCCESS = "EVENT_MAGICKEY_CLEAR_SUCCESS",
  EVENT_EQUIPMENT_EQUIP_SUCCESS = "EVENT_EQUIPMENT_EQUIP_SUCCESS",
  EVENT_EQUIPMENT_CLEAR_SUCCESS = "EVENT_EQUIPMENT_CLEAR_SUCCESS",
  --
  EVENT_PLAYER_UPDATE_VEC = "EVENT_PLAYER_UPDATE_VEC",
  EVENT_PLAYER_UPDATE_POS = "EVENT_PLAYER_UPDATE_POS",
  EVENT_OTHER_PLAYER_UPDATE_POS = "EVENT_OTHER_PLAYER_UPDATE_POS",
  EVENT_OTHER_PLAYER_UPDATE_VEC = "EVENT_OTHER_PLAYER_UPDATE_VEC",
  EVENT_PLAYER_ENTER_SCENE = "EVENT_PLAYER_ENTER_SCENE",
  EVENT_PLAYER_LEAVE_VIEW = "EVENT_PLAYER_LEAVE_VIEW",
  EVENT_NEAR_PLAYERS = "EVENT_NEAR_PLAYERS",
  EVENT_CHAT_MSG_UPDATE = "EVENT_CHAT_MSG_UPDATE",
  --
  EVENT_TEAM_GROUP_NOTIFY = "EVENT_TEAM_GROUP_NOTIFY",
  EVENT_DEL_TEAM_GROUP = "EVENT_DEL_TEAM_GROUP",
  EVENT_QUIT_TEAM_GROUP = "EVENT_QUIT_TEAM_GROUP",
  --
  EVENT_INVITE_TEAM_GROUP = "EVENT_INVITE_TEAM_GROUP",
  EVENT_TEAM_GROUP_ENTER_SCENE = "EVENT_TEAM_GROUO_ENTER_SCENE",
  EVENT_GAME_ENTER_SCENE="EVENT_GAME_ENTER_SCENE",

  EVENT_SCENE_NOTIFY_MONSTER="EVENT_SCENE_NOTIFY_MONSTER",
  EVENT_SCENE_MONSTER_LEAVE_VIEW="EVENT_SCENE_MONSTER_LEAVE_VIEW",
  EVENT_MONSTER_TRACK_PLAYER="EVENT_MONSTER_TRACK_PLAYER",
  EVENT_MONSTER_FIGHT_PLAYER="EVENT_MONSTER_FIGHT_PLAYER",
  EVENT_LEAVE_MONSTER_TRACK="EVENT_LEAVE_MONSTER_TRACK",
  EVENT_MONSTER_STATUS_NOTIFY= "EVENT_MONSTER_STATUS_NOTIFY"
}

return SignalConst
